The best Cards to Upgrade and the Worst Cards to Ignore
10 Best Common and Rare Cards
- Elixir Collector – This is an extremely deadly card. It has a lifetime of 70 seconds, which allows it to produce 7 Elixir within its lifetime, which means that you will profit by 2 Elixir in the long run. Which is awesome and helps with late game rush attacks that are just so highly effective during double Elixir time. Although not always utilized as a defense, the Elixir Collector also has great defensive potential with its very high HP when placed at the center. I actually think that the Elixir Collector may be the best card in the game.
I still see many of the top players make mistakes when placing their Elixir Collector. Now here’s a rule of thumb for the Elixir Collector. Since it produces about 7.14 Elixir in its lifetime, then that means that if the Elixir Collector took more than 30% damage, then you’re not going to profit Elixir from it. One big mistake I see people make all the time is that they use their Fireball to just weaken the Elixir Collector. Guys, that is how you lose. The Fireball costs 4 Elixir, while the Elixir Collector costs 5. Your Fireball is only going to do around 40% damage, while the Elixir Collector will still be able to produce Elixir. So you’re basically just giving your opponent a bigger Elixir lead. Now I’m going to tell you guys a secret. Well it’s really not a secret, it’s just that people just don’t know about this trick. The best defense against defense is the Elixir Collector. Now that probably sounds confusing, so allow me to explain. Imagine your opponent places a Tesla and you place Elixir Collector. The Tesla has a 40 second life time. So say that in those 40 seconds, you you don’t touch the Tesla once. This means that your opponent spent 4 Elixir using the Tesla, but gained nothing out of it. While you spent 5 Elixir from the Collector, and in 70 seconds will earn 7 Elixir. Meaning, theoretically, in total, you’ve earned a 6 elixir lead! (2 Elixir profit from placing Collector + 4 wasted Elixir by opponent).
- Arrows – Arrows have always been among the most popularly used cards in the game and in all levels of play. This is a very high value card as it only costs 3 Elixir and can almost always provide you with an Elixir advantage by using it properly. It has a very large radius, allowing you to deal damage to multiple troops at once. Imagine using the Arrow card on a Minion Horde and Spear Goblins, that will instantly give you a 4 Elixir profit. So it’s no surprise that the Arrow card is among one of the most popular cards in the game.
- Barbarians – The Barbarians card had always been a popular card and a very good card as well. For the price of just 5 Elixir, you’re able to summon 4 powerful Barbarians. To demonstrate their power together, one level 8 Barbarian has 579 HP and 96 DPS. So 4 of them together is a total of 2316 HP and 384 DPS, no other card in the game gives you this much value. Now what makes Barbarians is not that offensive potential, but how good of a defense they are. They are able to defeat some of the most powerful offensive combinations in the game, which includes the Hog Rider, Prince, Pekka, Goblem, Giant Skeleton, and so on. So again it’s really not a surprise why you see Barbarians so commonly used on TV Royale all the time.
- Hog Rider – The Hog Rider is undoubtedly the best offensive card in the game. He has very decent HP, he’s very fast, powerful, and can go straight for your Arena Tower. Making him a very annoying card to stop when you don’t have multiple buildings. Not only that, the most frightening aspect of the Hog Rider, in my opinion, is that he only costs 4 Elixir! So he can have a detrimental effect in a game when you’ve taken a small Elixir lead.
- Spear Goblins – Spear Goblins are among the cheapest cards in the game and come with a high return value. It can be the first card you play without spending so much Elixir to scout your opponent. Three Spear Goblins together also make for a strong air-targeting combo behind a tank such as a Giant or Golem. They are an excellent way to make profit with Elixir. By simply using them on defense with your Arena Tower, you can make a big profit in Elixir. For example, say your opponent sends in a Mini Pekka, you can simply use your Spear Goblins to deal damage and distract and along with your Arena Tower also helping out on defense, you can quickly kill the Mini Pekka and take a 2 Elixir lead. Or you can even allow your opponent’s Baby Dragon to target your Arena Tower, but place your Spear Goblins on the side to quickly kill the Baby Dragon. This way, you lose a few HP on your Arena Tower, but you obtain a 2 Elixir profit and still have all your Spear Goblins at full health. So yea, this is a card made for winning.
- Goblins – Goblins are also among one of the best cards in the game because of how cheap they are, only 2 Elixir! While they do insane damage together. For example, three level 8 Goblins together do 261 damage per second, which makes them an excellent defense. With just a 2 Elixir cost, you can quickly obtain a big Elixir profit. You will very commonly see Goblins and Spear Goblins used among the best players in the game.
- Skeletons – It’s quite a travesty that many players are unaware of one of the deadliest cards in the game. Yes, the 1 Elixir Skeletons card. Many new players would poke fun at it, without realizing what this card can do. While the experienced and truly skilled players understand the incredible power of this card and how it can equate to winning. This card is made for winners. It is very similar to the 2 Elixir Goblins card, but costs only 1 Elixir. To demonstrate its power, I’ll use the Goblins again for comparison. I told you guys that 3 level 8 Goblins do 261 Damage Per Second together. However, the 1 Elixir Skeletons card summons 4 Skeletons, and 4 level 8 Skeletons together do an amazing 228 Damage Per Second. Currently, the 2 Elixir Goblin card surpasses the 1 Elixir Skeletons in usage, but with time you guys will see how the 1 Elixir Skeleton surpasses the Goblins. Another underrated aspect of the Skeletons is that due to their 1 Elixir cost, you can use them during double Elixir time to quickly cycle through your cards without spending too much Elixir.
- Minion Horde – Like the Barbarians, the Minion Horde is another monstrous card on both defense and offense. It is a very commonly use card because of just how many powerful cards that it quickly counter. The Minion Horde is definitely one of the best defense in the game. However, unlike Barbarians, the Minion Horde can be one-shotted by Arrows. But it’s fast card and often can counter a big threat before your opponent can even play the Arrow card.
- Zap Spell – So few people know about the secret of the Zap Spell. Before the Zap Spell received the ability to stun your opponent’s troops and buildings for 1 second it was a mystery as to what the purpose of this spell was when the Arrows card far outweighed it. However, people undervalued the difference between 1 Elixir. Even though the Zap Spell was unable to one shot many threats such as the Minion Horde, skilled players understood its true value. It was still able to weaken the Minion Horde, allowing your Arena Tower to finish off all the Minions quickly obtaining you a 3 Elixir profit. Now with the 1 second stun effect, this card has such a great value for only 2 Elixir. Combine it with the Hog Rider and you have one of the cheapest and deadliest offensive combos in the game, Hog Rider + Zap.
- Valkyrie – In my previous best and worst cards list, I had Valkyrie listed as one of the worst cards in the game. Well I would like to formally apologize to her because of the many recent buffs, she has turned into one of the best cards in the game, while only costing 4 Elixir. She is much more bulkier and powerful now. Although not a ranged attacker like the Wizard, she can instead act as a meatshield for your other ranged attackers with her very decent HP. While this also allows her to “glue” herself to other melee troops such as a Pekka, disallowing the defender of distracting your P.E.K.K.A . She is a distraction-killer. The main difference between between the Valkyrie and Wizard is that the Valkyrie is unable to target air troops, especially the Minion Horde. But, she’s still cheaper than the Wizard and has more than twice the HP of a Wizard. Just make sure to have other ways of defending against the Minion Horde, such as Arrows and Fireball.
Now if you guys are wondering what the best Epic cards are to get and work on, then I’m going to give you guys my top 5.
5 Best Epic Cards
- Freeze Spell – The Freeze Spell was undoubtedly the best Epic card when the game was first released in its soft launch state. It used to have an incredible 4 tile radius and even lasted a lot longer at higher levels. After a few weeks it was nerfed to a 3 tile radius, so many players had decided that the radius was too small so they stopped using the card, so its usage fell off heavily. However, with many of the recent changes, especially the all the nerfs to defensive buildings, this gave way to a more offensive-dominant metagame, bringing back the Freeze Spell to its former glory. Today, the Freeze Spell is used alongside some of the deadliest combos in the game with Hog Rider, Balloon, Double Prince, P.E.K.K.A, and so on.
- P.E.K.K.A – The P.E.K.K.A’s usage skyrocketed ever since her Elixir cost reduction to 7 and the advent of 3 new incredibly powerful troops, the Princess, Ice Wizard, and Dark Prince. How does this affect the P.E.K.K.A? All of these troops have one thing in common, they all deal area damage and the P.E.K.K.Ais weak to hordes of low HP troops. Thus, it became ideal to surround these troops with the P.E.K.K.A, a behemoth with incredibly high HP and power.
- Baby Dragon – The Baby Dragon would be my pick as the most versatile and useful Epic card in the game. Definitely not the most powerful card, but it can fit in almost any deck. It’s bulky, so you can use your ranged attackers behind it. It does splash damage and can target both ground and air troops, which is very important for defeating hordes and hut spammers. The other two troops that can do splash damage and target air are the Wizard and Witch, but what makes the Baby Dragon a more appealing option is that it costs only 4 Elixir while the Witch and Wizard cost 5. And the Baby Dragon is much bulkier, and not weak to Fireball.
- Dark Prince – Like his brother, the Dark Prince is also one of the best offensive cards in the game. The Prince is weak to hordes of low HP troops, but the Dark Prince isn’t, he can deal splash damage and kill them all at once. However, he isn’t as powerful as the Prince, but his ability to deal splash damage is very important. His bulkiness also makes him a very versatile card for defense. Not to mention, he only costs 4 Elixir, which is 1 less than his brother.
- Golem – The Golem is definitely one of the best cards in the game. Unfortunately, the Golem is also one of the most expensive cards, costing 8 Elixir to use. But that’s warranted because of his very high HP, death damage, and ability to generate Golemites after his death. All this just makes him one of the best Epics.