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Top 7 Powerful Clash Royale Arena 7+ Decks for F2P Players

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Top 7 Powerful Clash Royale Arena 7+ Decks for F2P Players
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Hello guys, Zigge here and welcome back to another guide where we take a look at a couple of great F2P Clash Royale Arena 7+ decks that works very well in the current Meta. In this guide you’ll find anything from Hog decks to Giant and Golem decks. All of these decks are F2P but I’m gonna give you Legendary substitutions for some of the decks. Let’s get into it!

Clash Royale Arena 7 Deck

Top Clash Royale Arena 7+ Decks for F2P Players

First, before reading any further, I strongly recommend you take a look at these guides! They will show you the best ways to make the most of the most useful cards.

Cheap Hog deck for Arena 7+

Clash Royale Hog RiderClash Royale KnightClash Royale Fire SpiritsClash Royale Inferno Tower
Clash Royale fireballClash Royale Mega MinionClash Royale GoblinClash Royale Zap

Hog Rider – The main win condition of this deck. Couple him with Fire Spirits or Goblins for small pushes or place him behind the Knight for a bigger push or a counterpush. If you know that your opponent always counter your Hog with Skeleton Army, Barbarians or Minion Horde, you can throw down a prediction Fireball, Zap or them both to kill their troops.

Knight – Your secondary win condition. Use him to defend against Wizard or Musketeers while your Inferno Tower takes care of the big tanks. His fast attack speed makes him also decent against Witches and Tombstones. You can replace him with Miner or Lumberjack.

Fire Spirits – Your win condition support. Use them with your Hog Rider to deal with swarms or hordes. Also good against Balloons and Mega Minions. Couple them with the Hog Rider or with the Lumberjack (only if you use him, don’t try this with the Knight).

Inferno Tower – Your main defense. Use it to defend against big tanks such as Giants and Lava Hounds. If you see them use a Zap on it. Rush in with Hog Rider + Fire Spirits immediately! The Inferno Towers only weakness is Lightning or Minions/Horde.

Fireball – Your defensive support. I rarely use Fireball on offense due to the high risk factor, but when I do, I get value. Use it to take out threats such as Barbarians and Minion Hordes.

Mega Minion – Your The Runner. One of the most annoying and overpowered cards in the game. Use him to kill other Mega Minions or to deal with ground troops such as Valkyrie or Mini P.E.K.K.A.

Goblins – Your versatile response card. Not that popular anymore. When you get your Goblins so that your opponent can’t Zap them, they’re in trouble. Use them to distract Mini P.E.K.K.As or Mega Minions.

Zap – Your Spell. One of the best and most versatile cards in the game. Use it to take out Goblins or Fire Spirits coming at you. You can replace it with The Log.

Dual Ice Hog deck for Arena 8+

Clash Royale Hog RiderClash Royale Ice GolemClash Royale Ice SpiritClash Royale Tombstone
Clash Royale fireballClash Royale Mega MinionClash Royale ArchersClash Royale Zap

Hog Rider – The main win condition of this deck. Couple him with Ice Spirit or Ice Golem for a small push or counter push with all three of them with Archers and/or Mega Minion behind.

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Ice Golem – The secondary win condition of this deck. Use behind a Hog Rider or make a mini-counterpush with Archers behind. Kite Mini P.E.K.K.As or Mega Minions with him.

Ice Spirit – Your win condition support. One of the most popular and versatile cards in the game. Use with Hog Rider for a small push or on defense to freeze all troops for 1.5 seconds.

Tombstone – Your main defense. The second most used defense in the game at the time writing this. People call it ”The new Pump” and it kinda is. It forces your opponent to play first. Good against Giants and Hog Riders.

Fireball – Your defensive support. Has risen in poularity after the fall of Poison. Good against Three Musketeers or a deathball coming at you.

Mega Minion – Your The Runner. One of the most annoying and overpowered cards in the game. Use him to kill other Mega Minions or to deal with ground troops such as Valkyrie or Mini P.E.K.K.A.

Archers – Your versatile response card. Was one of the worst cards but has risen in popularity and it’s still going! They’re very annoying and hard to counter for a positive elixir trade.

Zap – Your Spell. One of the best and most versatile cards in the game. Use it to take out Goblins or Fire Spirits coming at you. You can replace it with The Log.

Giant Bowler Lightning deck for Arena 8+

Clash Royale GiantClash Royale BowlerClash Royale LightningClash Royale Tombstone
Clash Royale MusketeerClash Royale Mega MinionClash Royale ArrowsClash Royale Zap

Giant – Your main win condition.One of the most popular cards in the game. He offers a lot of value for only 5 elixir.Use him to tank for your other troops.

Musketeer – Your secondary win condition. She will take out Mega Minions and Mini P.E.K.K.As easily with her 6 tile range. Use her behind your Giant. Can be replaced with Ice Wizard.

Lightning – Your win condition support. One of the most popular cards after the fall of Poison. Use it against Inferno Towers or Three Musketeers.

Tombstone – Your main defense. The second most used defense in the game at the time writing this. People call it ”The new Pump” and it kinda is. It forces your opponent to play first. Good against Giants and Hog Riders.

Bowler – Your defensive support. One of the best defensive units in the game. He can defend a Hog Rider with only 1 hit on your tower. Use him behind your Giant against swarms such as Skarmy.

Mega Minion – Your The Runner. One of the most annoying and overpowered cards in the game. Use him to kill other Mega Minions or to deal with ground troops such as Valkyrie or Mini P.E.K.K.A.

Arrows – Your versatile response card. Very underrated. Use them against Hordes and Skarmys.

Zap – Your Spell. One of the best and most versatile cards in the game. Use it to take out Goblins or Fire Spirits coming at you. You can replace it with The Log.

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Take a look at here to read more about this deck!

Royal Giant Furnace Lightning Deck for Arena 7+

Clash Royale Royal GiantClash Royale FurnaceClash Royale Fire SpiritsClash Royale Mini P.E.K.K.A
Clash Royale LightningClash Royale Mega MinionClash Royale ArchersClash Royale Arrows

Royal Giant – The main win condition of the deck. Very good for chipping away at your opponents towers with. Place him in the sweet-spot when you’ve taken down a tower.

Furnace – Your secondary win condition. Also very good for chipping your opponents tower. Fire Spirits are also very good at supporting the Royal Giant.

Fire Spirits – Your win condition support. As mentioned, good at supporting the Royal Giant but also to take out swarms on defense such as Skarmys and Barbarians.

Mini P.E.K.K.A – Your main defense. Has kinda fallen out of the Meta nowadays due to all the Tombstones and Skarmys. Still a very good defensive cards though. Can be replaced with Lumberjack.

Lightning – Your defensive support. One of the most popular cards after the fall of Poison. Use it against Inferno Towers or Three Musketeers.

Mega Minion – Your The Runner. One of the most annoying and overpowered cards in the game. Use him to kill other Mega Minions or to deal with ground troops such as Valkyrie or Mini P.E.K.K.A.

Archers – Your versatile response card. Was one of the worst cards but has risen in popularity and it’s still going! They’re very annoying and hard to counter for a positive elixir trade.

Arrows – Very underrated. Use them against Hordes and Skarmys that threaten your RG. You can replace them with The Log.

Golem Lightning Deck for Arena 7+

Clash Royale GolemClash Royale Baby DragonClash Royale LightningClash Royale Tombstone
Clash Royale ArrowsClash Royale Mega MinionClash Royale ArchersClash Royale Zap

Golem – Your main win condition. The biggest and toughest tank in the game. Use him to protect your other troops. Can be replaced with Lava Hound.

Baby Dragon – Your secondary win condition. One of the most underrated cards in the game due to his weak splash damage and lack of hitpoints. Can be replaced with Inferno Dragon.

Lightning – Your win condition support. One of the most popular cards after the fall of Poison. Use it against Inferno Towers or Three Musketeers.

Tombstone – Your main defense. The second most used defense in the game at the time writing this. People call it ”The new Pump” and it kinda is. It forces your opponent to play first. Good against Giants and Hog Riders.

Arrows – Very underrated. Use them against Hordes and Skarmys. You can replace them with The Log.

Mega Minion – Your The Runner. One of the most annoying and overpowered cards in the game. Use him to kill other Mega Minions or to deal with ground troops such as Valkyrie or Mini P.E.K.K.A.

Archers – Your versatile response card. Was one of the worst cards but has risen in popularity and it’s still going! They’re very annoying and hard to counter for a positive elixir trade.

Zap – Your Spell. One of the best and most versatile cards in the game. Use it to take out Goblins or Fire Spirits coming at you.

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Very Cheap Four Musketeers Split Deck for Arena 8+

Clash Royale Three MusketeersClash Royale KnightClash Royale Ice GolemClash Royale Tombstone
Clash Royale Ice SpiritClash Royale MusketeerClash Royale SkeletonClash Royale Zap

Three Musketeers – Your main win condition. Split them in the back so your opponent cant take out all three of them at the same time.

Knight – Your secondary win condition. Use him to tank for your Three Musketeers or to defend against Wizards and Musketeers. Can be replaced with Miner.

Ice Golem – The second tank for your Musketeers. You can also use him on defense to kite units. Can be replaced with Lumberjack.

Tombstone – Your main defense. The second most used defense in the game at the time writing this. People call it ”The new Pump” and it kinda is. It forces your opponent to play first. Good against Giants and Hog Riders.

Ice Spirit – Your defensive support. Very cheap and can easily cycle your deck. Works very well with high damage or splash units. Use it most on defense.

Musketeer – Your The Runner. Here’s the fourth Musketeer I was talking about. Use her in the lane with your single Musketeer when he’s already used his Fireball or Lightning on the other two.

Skeletons – Your versatile response card. Use them to distract a Mini P.E.K.K.A coming at you. Also very cheap to cycle your deck.

Zap – Your Spell. One of the best and most versatile cards in the game. Use it to take out Goblins or Fire Spirits coming at you.

DarthJarJar’s 4 Musketeers deck

Clash Royale GiantClash Royale Three MusketeersClash Royale MusketeerClash Royale Ice Spirit
Clash Royale elixir collectorClash Royale Mega MinionClash Royale Ice GolemClash Royale Zap

Giant – The main win condition. Use him to tank for your Mega Minion and Musketeers.

Three Musketeers – Your secondary win condition. Bait their Lightning or Fireball.

Ice Spirit – Your win condition support. Very cheap and can easily cycle your deck. Works very well with high damage or splash units. Use it on defense after you’ve played your Pump or on offense to support a push.

Musketeer – Your main defense. Play it to bait Lightning or to do damage after you’ve already baited Lightning.

Pump – Your defensive support. Very risky to play after the nerf. Only play it when you’re at 10 elixir.

Mega Minion – Your The Runner. One of the most annoying and overpowered cards in the game. Use him to kill other Mega Minions or to deal with ground troops such as Valkyrie or Mini P.E.K.K.A or to bait a Lightning.

Ice Golem – Your versatile response card and second tank for your Musketeers. Can also be used on defense to kite units.

Zap – Your Spell. One of the best and most versatile cards in the game. Use it to take out Goblins or Fire Spirits coming at you.

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